New File

Introduction
In this section you will learn:
 * How to create a new document.
 * Document Types: Maps and Mods
 * Dependencies
 * All other new document settings

Creating a New Document
A new document can be created by going to [File -> New] or clicking on the [New] button in the toolbar. A window will popup giving a list of options to determine the document, type, and any additional properties for creating it.

Document Types
There are only two document types to choose between: Map and Mod. The Map type is used for creating melee or custom map settings games. A Mod only provides access to the data editor and contains customized data to modify the way the game plays for any map that uses the mod.

Dependencies
Dependencies are Mod files that are used by your maps and multiple can be included all at once. Below is the dialogue window that appears when you click [Modify] in the New Document window.

Add Standard
Clicking on the [Add Standard] button will allow you to include any mods that were released with Starcraft 2 created by Blizzard. Below is a list of all the Standard mods.

Add Other
Clicking on the [Add Other] button will allow you to include any mods that were created by you or uploaded to the Battle.net servers.

Modify
The [Modify] button only replaces non-standard mods that were added by you. Even though the name might imply it, it does not allow you to edit the mod.

Clear
The [Clear Battle.net] and [Clear Local] removes any non-standard mods loaded from the battle.net servers or from your computer.

Melee Games
If you wanted to design a melee map, then you should include either the Liberty or Liberty Multi mods. You could also design a new mod based off of these dependencies and attempt to balance the game better than Blizzard; however, these mods only provide access to the units that Blizzard wanted in the melee matches. If you want more units you will have to include different dependencies or manually import them into the data editor.

Custom Games
The mods labeled Campaign will provide access to every unit in the game.

Use Terrain
If the [Use Terrain] checkbox is disabled, the map will not have any terrain generated nor will you be able to add terrain via the Terrain layer, but all other layers are still placable.

Base Height
This determines the starting level of terrain. This value must be in the range of [-100, 100] and the default value is 8.0. Any value below zero appears foggy and as the value decreases further it becomes nearly impossible to see anything, but objects are still placable. However, a value of 100 appears normal. Modifying the base height just makes it easier to set the majority of the height for the entire map.

Add Random Height
Strength determines the overall strength or amplitude of the randomized height values.

Variability determines how broadly the randomized values are applied. Lower values lead to smoother terrain.

Texture Set
The [Texture Set] dropbox allows you to choose the set of textures that can be applied to your map terrain. There is a special selection called "Story Mode" that has no textures in the Liberty (Campaign) dependency, however, the Terrain layer is still accessible, but no textures can be applied to the terrain. If a mod contains a new set of textures, it should be visible in the dropdown box.

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