Texture Brush

In this section you will learn how to apply or remove textures in various ways to create a unique look and feel. You may also learn how to swap out textures.

Texture Actions
Add Texture


 * The editor claims that the Add Texture operation will "Blend the selected texture into the terrain," but what it appears to actually do is to overlay another layer of the texture you want to add, which could end up using more resources and lead to a larger file size. This is okay when you actually do want the textures "blended" together, such that both are visible to some degree like dirt and grass; however, if you want to conserve the file size, then I recommend using the Replace Texture action.

Remove Texture


 * This will remove the currently selected texture.

Uniform Texture


 * todo

Replace Texture


 * todo

Smudge Texture


 * todo

Blur Texture


 * todo

Fill Texture


 * The Fill Texture operation does not replace the texture of the region, but performs similar to the Add Texture operation. When you perform Fill Texture, the entire region will be reset to the Initial Texture chosen when the map was created as if no texture operations had been performed. Then, the currently selected texture will overlay or be "filled" on top of the Initial Texture -- similar to Add Texture, but it covers the entire area. Now, if you attempt to perform Remove Texture no matter how many times you used Fill Texture, you will always go back to the Initial Texture when the map was created.