Editor Interface

Introduction
When the editor is first started, a new map is created as shown in the figure below. The editor is comprised of serveral different panels as shown in the next figure, which will be discussed individually next.

Figure: Editor Interface



Figure: Editor Layout

The Toolbar
The toolbar provides nice large buttons to easily switch between the different modes for editing your document. Below is a brief description of each button and what is does.

MiniMap


The minimap provides an overlay of the entire map and there are three import shapes to recognize: The outer blue rectangle, the inner dotted yellow line, and the yellow trapezoid-like shape.

The blue rectangle outlines the map's boundary where all game content is restricted except terrain. The black region is a void area and is not part of the game world and no content can be placed there. The bounds of the map can be extended to include the extra terrain by going to [Map -> Map Bounds] in the menubar.

The dotted yellow line has no restrictions on the content of the map and is basically a guideline for the area to restrict the playable area of the map to.

The yellow trapezoid-like shape tracks the location of the camera in the game world.

If you scroll to the edge of the map you will see the blue outline, the yellow dotted guideline, and some extra terrain.



Figure: Game Borders

Section Review
add when finished